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And the first parties have opened up to the idea of self-publishing, meaning an independent developer such as Tripwire no longer needs to sign a deal with a publisher in order to release a game on console. The power and architecture of the current generation of consoles means it's easier than ever to port from PC to console. Tripwire had other reasons for adding console development to its slate. Great multi-platform games like Far Cry 3, Dishonored, etc all wouldn't have been possible at the scope that they were released at if they were only on a single platform." Over the past few years you've been benefiting from this but never knew it.
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"In the end PC gamers get almost double the features and content as the developer could have afforded to make if they released the game on a single platform alone. "Lets say we could afford to spend $2m making a game for the PC only, but we could afford to spend $4m if we released it on PC and console," he said.
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Shipping a game on console adds about 10 per cent additional work, Gibson said, but opens up the potential fanbase to tens of millions of additional gamers.Īnd, Gibson insisted, the PC version would end up benefiting from the additional time and effort spent on the PS4 port. In a post on the Tripwire forum, president John Gibson said that with rising development costs comes the need to make games available to as big a potential audience as possible. The PS4 version of Killing Floor 2 was announced during Sony's PlayStation Experience event last week, and following that some within the game's community predicted the PC version would be "dumbed down" as a result. The boss of Tripwire Interactive has moved to explain his company's decision to make a PlayStation 4 version of previously PC-exclusive co-op sci-fi horror first-person shooter Killing Floor 2 after some expressed concern over the move.